Wednesday, 26 August 2020

MSR vs MSR Demo vs Project Gotham Racing 1 (Driving Physics Comparison)


Course: Nishi Sumida-Gawa (MSR) / Beer-Biru Mae (PGR1)
Car: Vauxhall VX220/Opel Speedster with manual gears  

Please note, that the Vauxhall VX220/Opel Speedster is not a top tier car in PGR1.

A video showing the driving physics from the MSR demo have more in common with PGR1 than the retail version of MSR.  In the retail version of MSR, you can achieve very fast times due to its forgiving physics (holding break while cornering) and the "kerbing" technique (acting as a cushion when you take a corner too fast).  If you hold the break while cornering in the demo version of MSR, you will either slow down or spin out, so you need to break/handbreak beforehand.  Also in the demo version, the car somewhat leaves the ground while cornering so this is another factor that is diminished in the retail version of MSR.

The big difference between both versions of MSR and PGR1 is the acceleration rate so this technically makes MSR a faster game.  HOWEVER A GOOD PGR1 PLAYER WILL ALWAYS BE BETTER THAN A GOOD MSR PLAYER DUE TO PGR1'S MORE COMPLEX DRIVING PHYSICS.  

Note: No music in the PGR1 section as that game had a licensed soundtrack.

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