MSR....it's not about how fast you drive...or even how you drive fast....it's about the...Dreamcast!
My exploits and interesting info about Metropolis Street Racer
Tuesday, 30 September 2025
Courses from MSR that appear in Project Gotham Racing 1 [Corrections likely]
Saturday, 27 September 2025
Time Trial Misty/Foggy bugs (trying to fix via Hexedit)
My workaround is as follows:
2. Select the Time Trial file in question to play but once you get to the screen where the weather is displayed (final screen before the race), back out all the way to the main menu screen using the B button.
3. Go into Time Attack from the main menu, choose Time Attack again on the next menu (not Ghost Attack) and select the exact same course. The weather should come as misty or foggy on the info screen just before the race.
4. Set a ghost, then exit and save.
After playing around with hex values for quite a while, I decided to delete my original MSRGHOST file and rename my MSRCHALL file to MSRGHOST with the relevant course extension. Before doing this I reverted the hex values on line 0300 back to their original values. Low and behold, when replaying said file via Ghost Attack the weather was foggy and the ghost was present. It seems that MSRGHOST and MSRCHALL (Ghost saved inside) files are exactly the same minus the names.
Sunday, 7 September 2025
Par For Car
A post about MSR's 'Par For Car' times on Hotlap and Timed Run events (Street Racing mode). These are supposedly the best lap/overall time that can be achieved with your selected vehicle . However most of those par times were calculated with 'maths' as opposed to extensive play testing. As a result, the game thinks vehicles with the same CPF can achieve the exact same par times (they can't), high CPF cars can have unrealistic par times (particularly the 5.0 Nissan Skyline and 4.7 TVR Chimaera) and on a couple of occasions, show faster/equal par times for wet weather compared to clear conditions on the same course.
At the bottom is a video demonstrating the Par For Car error on the first event in the game (Chapter 1, Event 1: Hotlap/Buchanan South). It shows the Skyline par lap time as 29.4 seconds. I could only manage just under 30 seconds with said car (29.929). However the lower CPF cars Jensen SV-8 (4.3), Celica GT-Four (4.2) , Fairlady Z Convertible (4.0) & Toyota Supra (3.8) were all capable of going under 29.4. Best clean lap was with the Supra (just over 29 seconds). Best lap with wall bashes was 28.910 in the Celica GT-Four. The Evo 6 & RX-7 only managed around 29.6. The TVR Chimaera with a CPF of 4.7 was the slowest of the lot with a 30 second time.
CPF GAME'S PAR TIMES
4.6 30.4 secs (Evo 6/ RX-7)
4.3 31.1 secs (Jensen SV-8)
4.2 31.3 secs (Celica GT-Four/Vauxhall VX220)
4.0 31.8 secs (Fairlady Z Convertible & many others)
3.8 32.3 secs (Toyota Supra)
3.6 32.8 secs
3.5 33.0 secs
3.4 33.2 secs
3.3 33.5 secs
3.2 33.7 secs
3.1 34.0 secs
3.0 34.2 secs
2.8 34.7 secs
2.7 34.9 secs
2.5 35.4 secs
2.4 35.6 secs
2.2 36.1 secs
2.1 36.3 secs
1.9 36.8 secs
1.2 38.5 secs
1.0 39.0 secs
MY BEST
Toyota Supra 29.046 (clean)
Jensen SV-8 29.391 (side bash)
Mazda RX-7 29.602 (clean)
Mitsubishi Lancer EVO 6 29.694 (clean)
Nissan Skyline GTR 29.929 (side bash)
TVR Chimaera 30.291 (side bash)
All Overtake Events
Friday, 13 June 2025
Kudos Records Video (Total and Individual Event)
Friday, 11 August 2023
MSR at Sports Reviewer (February 2001)
This is an interesting MSR review from the old 'Sports Reviewer' website. While they gave the game 'top marks', they did raise some valid criticisms about the Kudos system and lack of night lighting. It was written in February 2001.
"While the Kudos system is innovative, it is slightly flawed, but not to the point of hampering the game. MSR heavily favors Style points (i.e. power sliding) over skill points. You can cheat and open up all the chapters, but I do not really see the point in cheating. Just because you cheat does not mean that MSR is any easier. Sure, you can prematurely open up all the chapters, but you will not be able to win very many races unless you complete each chapter and open up better cars.
In short, MSR’s developers made an excellent first attempt with the Kudos system. It is not perfect, but I really enjoy the concept. I hope that MSR’s sequel or another developer carries the promise to fruition. An easy adjustment would be to require Skill or Style in certain races. Another adjustment would allow players to tailor their driving style towards Skill or Style. This would allow simulation style players to rack up plenty of Skill points without relying on and abusing powerslides."
"If MSR has a real negative it is the lack of ample lighting during some of the night races. The races in Tokyo usually have enough light to navigate successfully. I found San Francisco hit or miss, but London is usually a total pain in the rump for me during night sessions.
I do not really know how to put my finger on the problem, but night races seem to have poor lighting and actual view distance is just not long enough to provide adequate reaction time for turns. London seems to be the worst offender, especially tracks that make use of parks and other low light areas.
The problem is not crippling, instead the "night light" issue is really just another opportunity (manager speak for a challenge). I have spoken to other MSR owners about this issue and the camp seems to be evenly divided between poor night lighting effects and sucky, whiny players. It should be obvious to Sports Reviewers’ readers that I actually fan into both camps!"
You can read the full review at the following archived weblink: Sports Reviewer's MSR Review (Archived Website)
Monday, 7 August 2023
My Speed Challenge quest
I have always been fascinated by this mode, mainly because Dreamarena players managed such fast times while being forced to use automatic gears with ABS on. It is very easy to assume that cheating must have been involved, especially as it was quite easy to hack an MSR gamesave or use a Action Replay/Xploder DC device.
I managed to beat the Dreamarena competition times just over 12 years ago, however I used manual gears and switched ABS off. I did this by creating Time Trial VMU files for each Speed Challenge course. However this year, I decided to try and beat those times under the same conditions - automatic gears and ABS on. After a lot of time and effort, I finally managed to beat them (just)! It's not all good news though; the London course involved hitting the railings so that could have been the strategy used during the competition. While I try to race as cleanly as possible, 'playing dirty' is sometimes the only way. I'll keep trying for a faster, cleaner London time.
Here are the original Dreamarena competition winning times:
Here are my results:
For more information on the Speed Challenge mode & its Dreamarena competition, please see my blogpost at: https://msrdreamcast.blogspot.com/2013/04/speed-challenge-competition_3.html