MSR....it's not about how fast you drive...or even how you drive fast....it's about the...Dreamcast!
My exploits and interesting info about Metropolis Street Racer
Tuesday, 30 September 2025
Courses from MSR that appear in Project Gotham Racing 1 [Corrections likely]
Saturday, 27 September 2025
Time Trial Misty/Foggy bugs (trying to fix via Hexedit)
My workaround is as follows:
2. Select the Time Trial file in question to play but once you get to the screen where the weather is displayed (final screen before the race), back out all the way to the main menu screen using the B button.
3. Go into Time Attack from the main menu, choose Time Attack again on the next menu (not Ghost Attack) and select the exact same course. The weather should come as misty or foggy on the info screen just before the race.
4. Set a ghost, then exit and save.
After playing around with hex values for quite a while, I decided to delete my original MSRGHOST file and rename my MSRCHALL file to MSRGHOST with the relevant course extension. Before doing this I reverted the hex values on line 0300 back to their original values. Low and behold, when replaying said file via Ghost Attack the weather was foggy and the ghost was present. It seems that MSRGHOST and MSRCHALL (Ghost saved inside) files are exactly the same minus the names.
Sunday, 7 September 2025
Par For Car
A post about MSR's 'Par For Car' times on Hotlap and Timed Run events (Street Racing mode). These are supposedly the best lap/overall time that can be achieved with your selected vehicle . However most of those par times were calculated with 'maths' as opposed to extensive play testing. As a result, the game thinks vehicles with the same CPF can achieve the exact same par times (they can't), high CPF cars can have unrealistic par times (particularly the 5.0 Nissan Skyline and 4.7 TVR Chimaera) and on a couple of occasions, show faster/equal par times for wet weather compared to clear conditions on the same course.
At the bottom is a video demonstrating the Par For Car error on the first event in the game (Chapter 1, Event 1: Hotlap/Buchanan South). It shows the Skyline par lap time as 29.4 seconds. I could only manage just under 30 seconds with said car (29.929). However the lower CPF cars Jensen SV-8 (4.3), Celica GT-Four (4.2) , Fairlady Z Convertible (4.0) & Toyota Supra (3.8) were all capable of going under 29.4. Best clean lap was with the Supra (just over 29 seconds). Best lap with wall bashes was 28.910 in the Celica GT-Four. The Evo 6 & RX-7 only managed around 29.6. The TVR Chimaera with a CPF of 4.7 was the slowest of the lot with a 30 second time.
CPF GAME'S PAR TIMES
4.6 30.4 secs (Evo 6/ RX-7)
4.3 31.1 secs (Jensen SV-8)
4.2 31.3 secs (Celica GT-Four/Vauxhall VX220)
4.0 31.8 secs (Fairlady Z Convertible & many others)
3.8 32.3 secs (Toyota Supra)
3.6 32.8 secs
3.5 33.0 secs
3.4 33.2 secs
3.3 33.5 secs
3.2 33.7 secs
3.1 34.0 secs
3.0 34.2 secs
2.8 34.7 secs
2.7 34.9 secs
2.5 35.4 secs
2.4 35.6 secs
2.2 36.1 secs
2.1 36.3 secs
1.9 36.8 secs
1.2 38.5 secs
1.0 39.0 secs
MY BEST
Toyota Supra 29.046 (clean)
Jensen SV-8 29.391 (side bash)
Mazda RX-7 29.602 (clean)
Mitsubishi Lancer EVO 6 29.694 (clean)
Nissan Skyline GTR 29.929 (side bash)
TVR Chimaera 30.291 (side bash)